Archive for the ‘Entertainment’ Category

Marketing the Black/White Dichotomy

Sunday, May 23rd, 2010

This is me, sighing.

Maybe this is another case of me being “hypersensitive“, but so be it. If you’re a white person or a particularly assimilated person of color, then you’ll probably think this is a rather harmless video.

You may think it’s funny. Hilarious, even.

If you’re a person of color with even an iota of militancy, or hell, if you’re me then this commercial probably makes you cringe, or just plain annoys you.

But perhaps you’re not entirely sure why. So I’ll tell you why it irritates me, and maybe my explanation will make something click for you.

First of all, it’s cultural appropriation.  Which means that an element of a given culture is taken and used outside of its intended context – worse yet, in blatant opposition to the intended context.

From Wikipedia:

Cultural appropriation is the adoption of some specific elements of one culture by a different cultural group. It describes acculturation or assimilation, but can imply a negative view towards acculturation from a minority culture by a dominant culture. It can include the introduction of forms of dress or personal adornment, music and art, religion, language, or social behavior. These elements, once removed from their indigenous cultural contexts, may take on meanings that are significantly divergent from, or merely less nuanced than, those they originally held.

Hip-hop, and rap in particular, by no measure of historical revisionism or denial of their contributions, is undoubtedly an African-American cultural product.

This, however, does not mean that it belongs exclusively to African-Americans, or that no one else can use it.  The rule, though, is that it should be used in the spirit in which it was intended.  That is, as an expression of positivity, uplift, counter-establishment, or justified anger towards historic and lasting inequality and/or injustice. (more…)

An Alan Wake Review

Friday, May 21st, 2010

Alan WakeAlan Wake achieves much of what it set out to do.  In terms of atmosphere – keeping me on edge throughout the entire game – I don’t know if it’s ever been done better.

Technically – the play mechanics, game balance, what they did with light and shadows – it was brilliant. The writing was stellar, too – some of the best I’ve experienced.

But the plot, for all it seemed to promise from the start, did not deliver in the end.  I’m not even entirely sure what happened at the end.  I suppose I should’ve been wary from the beginning when Wake quoted Stephen King about how a good horror story never reveals the nature of the threat.

Had the “dark presence” just been some force with no explanation, or even a very vague one, that would’ve been fine.  But Alan Wake told us a lot about the nature of the threat, unfolding several separate but related story threads that it never tied together at the end.

It was plain anti-climactic.  If the developers never intended to reveal the threat, then they shouldn’t have led us into thinking that they would.

All that said, would I recommend Alan Wake?  Absolutely, but only for the sake of gameplay and atmosphere.  If you’re expecting a satisfying story or resolution, you may be sorely disappointed.

Why Video Game Movies Fail

Tuesday, May 4th, 2010

From Street Fighter to the Resident Evil series to anything directed by Uwe Boll, films adapted from video game franchises have a notorious history of being terrible.  The reason is both simple and complex at the same time – obvious to any real gamer, and perhaps beyond the understanding of everyone else.

Actor Joey Ansah, who played the character Desh in The Bourne Ultimatum, known one of the best fight scenes in any film, has created a short film called Street Fighter Legacy. Regarding the project, he said:

It was clear to me, that given the way the movie industry worked, we would never see a super faithful, darker toned and more adult themed (or just plain good!) incarnation of Street Fighter unless a die-hard director or filmmaking team with game canon knowledge stepped up to the plate to helm such a project. [Emphasis added]

And this is really what it comes down to, not just for making a solid Street Fighter movie, but to adapt any video game property into a film.  I would even take it a step further.  Any serious writer or director can do their research – read up on the story and characters, and hopefully play the game.  But there is a certain spirit contained within video games that only devoted players can tap into, that undefinable something that changes casual players into fans – or dare I say it: “hardcore”.

Rather than spending numerous paragraphs trying to pinpoint a definition of this elusive video game element – which fans already understand and non-players will not, regardless of how well I explain it – I will give you a perfect example. (more…)

Video Games Can Never Be Art

Monday, April 19th, 2010

This was a statement made by famed movie critic Roger Ebert.

And it affirms something to which I’ve long attested:

…the film critic’s pathetic lot – to forever claw and scratch for recognition by other film critics, since no one else – namely those other film students who went on to actually make films – gives a damn.

What is art?

This question is one that has been debated perhaps since the beginning of human history – indeed I would venture a guess that even the cave painters Ebert mentions in his post argued the validity of those works, unaware as to how they would inform historians of the social context in which they were created.  It is only at the modern heights of arrogance that could one claim to be able to answer this age-old question with any certainty.  And it is hardly possible to be any more arrogant than making a universal truth claim, let alone one expected to hold for eternity. The whole thing is laughable.

I have argued in the past that video games are the ultimate form of expression, and what is art if not expression?  Indeed video games are a convergence of art from just about every medium – audio, visual, literary – and their social impact is ever-increasing.  Ebert makes his statement by observing video footage of a few games offered up as art, already prepared to deny the possibility.  Aside from the sheer fallacy of denying art as a form of expression, there is also the matter of his evaluation not being made from the proper standpoint.  As I argued in the above-linked essay, what sets video games apart from film, television, music, books, and other mediums is their interactivity.

That one thing [that sets video games apart from other media] is interactivity. You can rip a page out of a book in frustration as a story takes an unfavorable turn, or you can yell your lungs out at movie screen as the stupid teenage girl wanders down the dark hallway alone towards the lurking killer, but chances are that you’re not going to change anything. In a video game, however, a person is given a measure of control over the characters and environment presented.

To evaluate any video game without playing it is as dubious as evaluating a piece of music by only reading the lyrics or reading the sheet music, or evaluating the merits of a film based on – insert laughter here – a critic’s review. (more…)

Gaming Can Make A Better World

Wednesday, March 17th, 2010

The following video discusses how game design and game playing can contribute to making a better world.  It sounds like a lofty idea, but it is well-argued, as I hope you will see.

Jane McGonigal is not simply comparing games to real life, but is talking about tapping into those abstract qualities that gamers bring to bear against game challenges – applying that determination, hard work, and idealism to real world endeavors.

It can, has been, and will continue to be argued that games are simply games, that they are designed to be won, and that the real world has no such safeguards against failure.  But the game McGonigal most talks about – World of Warcraft – ultimately has no point.  It has no happy ending. It is game that never ends, which works well for the developers, who continue to make millions upon millions of dollars every year.

You can overcome the most epic of epic challenges, but soon thereafter the game resets to the way it was before that challenge was met, to enable others to do the same.  There are people who continue to play Warcraft even though they have achieved the maximum level, have defeated the ultimate boss, and have done almost everything there is to do in the game.

But they will go through it all again, with the same determination and idealism, to help another player have that experience.  In the real world that could translate into people helping those less fortunate – i.e. at a “lower level” – after they have solved their own challenges.  It is not about pity or guilt, but about mutual understanding of a problem, and collaboration to solve it.  It is this kind of idealistic, high-minded, cooperative determination that McGonigal is suggesting we need to employ to take on world challenges.

I Wish I Could Read Every Book in the World

Wednesday, March 3rd, 2010

Something positive for a change. This is a spoof done by 2-cent entertainment of a Lil Wayne song that is too despicable to mention. With some pretty good production values and some really impressive imitations of Drake, Nicki Minaj, and of course “Weezy” himself, this video turns everything that’s wrong with modern rap into something positive.

Best of all, 2-cent managed to get Scholastic to donate nearly 1,000 books to an elementary school in New Orleans. Incidentally, I too wish I could read every book in the world. But in the meantime, I’d settle for Lil Wayne and Drake taking a break from their idiocy long enough to read one

I Heart Xclusion

Saturday, February 13th, 2010

Valentine’s Day is a day that, like all good cynics, I take issue with for all the usual reasons:

  1. Why should we only pay special attention to our significant others on a certain day?
  2. The holiday is just part of a consumerist scheme to support the “industrial complex”

Blah blah blah.  Whatever.  It’s all true, of course, but I wasn’t going to post anything about it until I came across this promotional offer from XBox Live.  It offers some free Microsoft Points if only you’ll watch one of the offered movies with your loved one on Valentine’s Day.  Sounds like a good deal, except for the wording of the advertisement.

iheartxbox

It annoyed me right away on a subliminal level, although it took me a bit of time to rationalize why exactly I took issue with it.  At first it was the dichotomy between those who have “someones” and those who do not.  I must either a sentimental sap who likes frilly pink hearts simply for having a girlfriend, or I’m some chest-pounding “manly-man” type who “don’t need no stinkin’ girlfriend! Guys rule!”  Is that it?

I couldn’t possibly be a guy who is between relationships, or a guy who for the sake of career, livelihood, or personal choice, just doesn’t have a significant other?  I couldn’t be a girl who is single for any of the same reasons?  Or a girl who doesn’t like frilly pink hearts?  I couldn’t be a gay man or woman in a relationship where such cave-painted gender roles aren’t so clearly established?  I couldn’t be a person of any gender and sexual orientation who appreciates a romance movie, even watched in solitude?  Maybe I’m some basement-dweller with the social skills of an empty pizza box and movies are my escape from harsh reality, in which case, thanks for reminding me of that. (more…)

Precious is Not “Our Story”

Friday, February 12th, 2010

A Response to Fade to White by Ishmael Reed

In a New York Times Op-Ed, Ishmael Reed discusses the movie Precious, and how it was offensive to the African-American audiences to whom he spoke, while being more widely accepted by white audiences.

He writes:

Among black men and women, there is widespread revulsion and anger over the Oscar-nominated film about an illiterate, obese black teenager who has two children by her father. The author Jill Nelson wrote: “I don’t eat at the table of self-hatred, inferiority or victimization. I haven’t bought into notions of rampant black pathology or embraced the overwrought, dishonest and black-people-hating pseudo-analysis too often passing as post-racial cold hard truths.” One black radio broadcaster said that he felt under psychological assault for two hours. So did I.1

It seems to be Reed’s contention that the heart-wrenching portrayal of an African-American woman living in a terrible situation is palatable to white Americans because they already think very little of how African-Americans live.  On the other hand, African-Americans whose lives do not in any way resemble that of Precious should be offended for how that story misrepresents them.

And here is where Mr. Reed and – everyone else who feels this way – makes a critical mistake.  Like so many others, he treats the example of one individual who happens to be African-American necessarily as a representation of all African-Americans.  This kind of presumption is one that bubbles up from the cracks of institutionalized racism.  It is an irony and a travesty where African-Americans themselves – like Mr. Reed – are instilled with racist presumptions by way of this institution. (more…)

Same Mass, Different Effect

Saturday, February 6th, 2010

A Spoiler-Free Review of Mass Effect 2

Mass Effect 2 is every bit the middle game of a trilogy.  It lacks the impact of the first game – the introduction to a galactic-scale conflict, the first look at a thoroughly conceived sci-fi universe, that first unnerving dialogue with Sovereign.  And it necessarily reserves all of the big surprises for the finale.

For those who did not play the first Mass Effect, this game amounts to little more than a pretty-top notch shooter built on the pretext of a galactic recruitment drive, with a meaty chunk of story seemingly added on as an afterthought.  That is to say that there seemed to be no connection between the quests to acquire Commander Shepard’s teammates and the greater adventure.  In terms of story, there were few surprises – the only “big” revelation completely underwhelming, and the one intriguing bit of lore development – the bit about the Geth – left mostly unexplored.

Back in October of 2007, when BioWare fans first heard that the company had been acquired by Electronic Arts, there was a collective sigh of dismay – or perhaps even a roar of indignation.  The fear was that creativity and originality would be traded for whatever best fit EA’s business model.

Mass Effect 2 provides case in point. (more…)

The Secret of Kells That Should’ve Been Kept

Wednesday, February 3rd, 2010

The nominees for the 82nd Academy Awards have been announced, and while most were expected, the one sore thumb that stood out was a previously little known – at least in the United States – Irish/Belgian/French film called The Secret of Kells. It is notable for apparently edging out Cloudy with a Chance of Meatballs for the nomination. It is also notable for the fact that it hasn’t been released yet United States, which is usually a requirement.

All you need to say to me is “new animated movie”, and I’m going to take an interest. Add “French” to the pot and I become really interested – much to do with my borderline francophilia, and for the mere existence of Gobelins School of Image, which regularly produces stunning animated shorts for the yearly Annecy International Animated Film Festival.

So I’m watching the trailer, marveling at the fluid animation and the non-traditional animation style, which literally looks like a picture book come to life.

Then, about 32 seconds in, I find something else notable about Kells.

(more…)