Video Games Can Never Be Art
Monday, April 19th, 2010This was a statement made by famed movie critic Roger Ebert.
And it affirms something to which I’ve long attested:
…the film critic’s pathetic lot – to forever claw and scratch for recognition by other film critics, since no one else – namely those other film students who went on to actually make films – gives a damn.
What is art?
This question is one that has been debated perhaps since the beginning of human history – indeed I would venture a guess that even the cave painters Ebert mentions in his post argued the validity of those works, unaware as to how they would inform historians of the social context in which they were created. It is only at the modern heights of arrogance that could one claim to be able to answer this age-old question with any certainty. And it is hardly possible to be any more arrogant than making a universal truth claim, let alone one expected to hold for eternity. The whole thing is laughable.
I have argued in the past that video games are the ultimate form of expression, and what is art if not expression? Indeed video games are a convergence of art from just about every medium – audio, visual, literary – and their social impact is ever-increasing. Ebert makes his statement by observing video footage of a few games offered up as art, already prepared to deny the possibility. Aside from the sheer fallacy of denying art as a form of expression, there is also the matter of his evaluation not being made from the proper standpoint. As I argued in the above-linked essay, what sets video games apart from film, television, music, books, and other mediums is their interactivity.
That one thing [that sets video games apart from other media] is interactivity. You can rip a page out of a book in frustration as a story takes an unfavorable turn, or you can yell your lungs out at movie screen as the stupid teenage girl wanders down the dark hallway alone towards the lurking killer, but chances are that you’re not going to change anything. In a video game, however, a person is given a measure of control over the characters and environment presented.
To evaluate any video game without playing it is as dubious as evaluating a piece of music by only reading the lyrics or reading the sheet music, or evaluating the merits of a film based on – insert laughter here – a critic’s review. (more…)
Mass Effect 2 is every bit the middle game of a trilogy. It lacks the impact of the first game – the introduction to a galactic-scale conflict, the first look at a thoroughly conceived sci-fi universe, that first unnerving dialogue with Sovereign. And it necessarily reserves all of the big surprises for the finale.
